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NOMIA (Alpha v0.3.5)
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Devlog
Alpha v0.3.5 Released
November 14, 2024
by
Magnesium Ninja
1
#devlog, #v0_3_5, #update
Fleshing out the game a little bit before I take a pause from regular updates to work on 0.4. It'll be an interesting challenge balancing everything since all the pieces of the game interact -- for ex...
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Alpha v0.3.4 Released
October 30, 2024
by
Magnesium Ninja
1
#devlog, #update, #v0_3_4
THERE WAS A BUG THIS WHOLE TIME WHERE THE CONTROLS TUTORIALS DIDN'T APPEAR UNTIL THEY WERE RESET In other news, some more fun cards have been added, like an infinite-range melee attack that does more...
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Alpha v0.3.3 Released
October 18, 2024
by
Magnesium Ninja
4
#devlog, #update, #v0_3_3
Characters now get their own little poems to accompany a preview of their starting abilities! They each now have 9 unique memories, which should be plenty to go along with the universal memories. Gonn...
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Alpha v0.3.2 Released
October 13, 2024
by
Magnesium Ninja
1
#update, #v0_3_2, #devlog
Placeholder music has been replaced by the (work-in-progress) real music by Will Goss! Very excited to continue developing the sound of the game. In the meantime, I'm continuing to add more content an...
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Alpha v0.3.1 Released
October 05, 2024
by
Magnesium Ninja
2
#update, #v0_3_1, #devlog
This one's mostly fixing bugs and adding more content -- new cards, items and memories. Characters now have their own unique memories, which have a chance to be drawn at character-specific memory rewa...
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Alpha v0.3.0 Released
September 22, 2024
by
Magnesium Ninja
2
#update, #v0_3_0, #devlog
Persistent character traits, the spice of any roguelike, have finally been added. There are now 30 Memories in the game -- sort of like Slay the Spire's relics, but I plan on having them do stranger t...
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Alpha v0.2.6 Released
August 07, 2024
by
Magnesium Ninja
#update, #v0_2_6, #devlog
Finally, tutorials! I'll be taking a pause on regular updates for a little bit to implement the next column of the game (persistent equipment). See you in v0.3! Changelog v0.2.5 -> v0.2.6 Bug Fixes -...
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Alpha v0.2.5 Released
July 22, 2024
by
Magnesium Ninja
1
#update, #v0_2_5, #devlog
Finally starting to add more enemies and bosses to the game. Units can now have unique reactions, such as memorizing player cards it witnesses -- the newly added Wood path boss uses this as its key me...
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Alpha v0.2.4 Released
July 08, 2024
by
Magnesium Ninja
1
#update, #v0_2_4, #devlog
Character art is redone! I've also reworked the path choices to be more Hades-like; the player chooses their reward, and the game sets the challenge. I wanted to avoid making the player choose between...
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Alpha v0.2.3 Released
June 26, 2024
by
Magnesium Ninja
#update, #v0_2_3, #devlog
The art I was using for player character game pieces was several years old at this point, so I wanted to redo it. These thigh-up illustrations should also be more readable at a distance. There's also...
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Alpha v0.2.2 Released
June 16, 2024
by
Magnesium Ninja
#update, #v0_2_2, #devlog
This week I've continued to focus on sound and VFX design. I've also changed AOEs from squares to outlines, which should hopefully reduce visual noise. Changelog v0.2.1 -> v0.2.2 Bug Fixes - Percent-t...
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Alpha v0.2.1 Released
June 08, 2024
by
Magnesium Ninja
2
#update, #v0_2_1, #devlog
I've started to replace the placeholder sound assets. It takes a surprisingly long time to get the sound to a place where I'm satisfied with it! Hopefully, when all is done, the game will sound thumpy...
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Alpha v0.2.0 Released
June 02, 2024
by
Magnesium Ninja
1
#update, #v0_2_0, #devlog
The second column of the game (items) is implemented! I'm hoping to make these do strange and interesting things, like consumables that modify your cards, or consumables with both positive and negativ...
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Alpha v0.1.6 Released
April 28, 2024
by
Magnesium Ninja
#update, #v0_1_6, #devlog
...Pretend I didn't say last week that the next update would be 0.2. This week's changes felt too significant to hold off until then -- players now show an incoming damage summary, making turns much e...
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Alpha v0.1.5 Released
April 21, 2024
by
Magnesium Ninja
#update, #v0_1_5, #devlog
These two weeks, I rewrote the enemy behaviour code and implemented ground AOEs that are very powerful, but non-tracking. My hope is that this will emphasize the movement aspect of the game more, and...
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Alpha v0.1.4 Released
April 05, 2024
by
Magnesium Ninja
#update, #v0_1_4, #devlog
This week, I've implemented a hover-over highlighting/lowlighting system to make encounters more clear. You should now be able to see exactly where your foes intend to move, and who they intend to att...
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Alpha v0.1.3 Released
March 30, 2024
by
Magnesium Ninja
1
#update, #v0_1_3, #devlog
This week, I've focused on implementing camera rotation, and started to rebalance encounter generation. Fewer but more interesting enemies, combined with the ability to see behind vertically stacked g...
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Alpha v0.1.2 Released
March 23, 2024
by
Magnesium Ninja
#update, #v0_1_2, #devlog
Hi, everyone! I've released v0.1.2 of the game based on feedback received last week. Thanks for taking the time to write it! This update has some game-feel tuning -- particularly how a run progresses...
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Tigsource Devlog
March 18, 2024
by
Magnesium Ninja
#devlog
Hi! I'm maintaining a devlog for the game over at Tigsource: https://forums.tigsource.com/index.php?topic=75080.0 Thanks for stopping by!...
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