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NOMIA (Alpha v0.1.6)
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Devlog
Alpha v0.1.6 Released
April 28, 2024
by
Magnesium Ninja
#update, #v0_1_6, #devlog
...Pretend I didn't say last week that the next update would be 0.2. This week's changes felt too significant to hold off until then -- players now show an incoming damage summary, making turns much e...
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Alpha v0.1.5 Released
April 21, 2024
by
Magnesium Ninja
#update, #v0_1_5, #devlog
These two weeks, I rewrote the enemy behaviour code and implemented ground AOEs that are very powerful, but non-tracking. My hope is that this will emphasize the movement aspect of the game more, and...
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Alpha v0.1.4 Released
April 05, 2024
by
Magnesium Ninja
#update, #v0_1_4, #devlog
This week, I've implemented a hover-over highlighting/lowlighting system to make encounters more clear. You should now be able to see exactly where your foes intend to move, and who they intend to att...
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Alpha v0.1.3 Released
March 30, 2024
by
Magnesium Ninja
1
#update, #v0_1_3, #devlog
This week, I've focused on implementing camera rotation, and started to rebalance encounter generation. Fewer but more interesting enemies, combined with the ability to see behind vertically stacked g...
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Alpha v0.1.2 Released
March 23, 2024
by
Magnesium Ninja
#update, #v0_1_2, #devlog
Hi, everyone! I've released v0.1.2 of the game based on feedback received last week. Thanks for taking the time to write it! This update has some game-feel tuning -- particularly how a run progresses...
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Tigsource Devlog
March 18, 2024
by
Magnesium Ninja
#devlog
Hi! I'm maintaining a devlog for the game over at Tigsource: https://forums.tigsource.com/index.php?topic=75080.0 Thanks for stopping by!...
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