Beta v0.6.3 Released


A few big changes this week: standard drafts now let you pick two of four cards rather than one of three, and enemies should now always spawn in the newly generated room rather than having a chance to spawn in from behind you. The former was because player decks hadn't changed as much as I would've liked by the time they reached the first boss, and the latter was because the newly generated room felt pointless if all enemies spawned outside it. This also means the party is surrounded much less often, which should hopefully open up tactical options.

On the art side, everyone's battle outfit portraits are done, and conversations are a little more fleshed out with backgrounds and cut-ins.

This version will likely be the one participating in Steam Next Fest! Wish me luck.


Changelog

v0.6.2 -> v0.6.3

Bug Fixes

- Fixed enemy-added cards not playing the card creation sound.
- Fixed new unlocks not being highlighted at run end if you saved and loaded midway through.
- Fixed library highlight particle appearing when examining a character's cards.
- Fixed chosen path icon being incorrect after save and load.
- Fixed one of the two boss rewards being skipped after save and load.
- Fixed battle not progressing if a player retreated due to DoT damage on turn end with certain memories attuned.

Story

- Cricket and Crow's battle outfit conversation portraits now have different art than their in-world sprites.
- Added detail pop-ups to conversations.
- Added background to certain conversations.

Gameplay

- Standard Recollections now let you pick 2 of 4 cards, rather than 1 of 3.
- Players no longer always start right next to each other when moving rooms.

Quality of Life

- Moved game startup greeting to the side.
- Added links to store page and feedback form on the main menu.
- Adjusted timing of some notifications and events to reduce overwhelm.
- Highlighted character examine button if the selected character is at level 0.
- Shortened "New Conversations Available" notification time.
- ESC now opens the pause menu on the character select screen rather than doing nothing.
- Keybind conflicts are now prevented.
- Moved tab-switch tutorial to after card play/intent tutorials.

Enemies

- Enemies are now much more likely to spawn "ahead" of the party rather than in from behind them.
- Metal: Titan Walker's Recalibrate now removes 5 Weakened instead of 20.

Items

- Added Creased Space, which turns a movement card into a teleport this turn.
- Added Loose Shackle, which turns a movement card into a teleport this battle at the cost of 3 Fray.
- Added Astral Flicker, which turns a movement card into a teleport permanently at the cost of 10 max HP.
- Added Muscle Memory, which permanently turns a non-exhausting Gambit into an Action with a cooldown of 2.
- Added Chirography, which permanently turns a non-exhausting Gambit into an Action with 2 charges.

Files

nomia_v0_6_3_win.zip 191 MB
2 days ago
nomia_v0_6_3_mac.zip 201 MB
2 days ago
nomia_v0_6_3_lnx.zip 197 MB
2 days ago

Get NOMIA (Demo v0.6.3)

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