Alpha v0.1.2 Released
Hi, everyone! I've released v0.1.2 of the game based on feedback received last week. Thanks for taking the time to write it!
This update has some game-feel tuning -- particularly how a run progresses -- and more clear in-game info, like how far until the next boss wave.
I'm not sure what pace I want to target for updates, but I'll be continuing development as much as I can.
Changelog
v0.1.1 -> v0.1.2
Bug Fixes
- Fixed edge case where enemies would have no points to spawn.
- Fixed coordinate sorting issue when moving players into next room.
Gameplay
- Knockback is now only consumed by movement, not collision, making chain knockbacks easier.
- Party now recovers 90% of lost HP after defeating a boss.
- Made Actions and Golden cards show up more often in drafts, especially if you haven't seen one for a while.
- Made swarm battles happen less often, and especially less often consecutively.
- Max number of enemies reduced from 10 to 8, to reduce information clutter.
- Bosses now happen every 12 rooms rather than 15.
- Doubled the number of rooms that can stay before oldest rooms get deleted.
Clarity
- Added path descriptions on run start menu.
- Removed unit mouseover flavour text to reduce information clutter. Will probably put this in a codex or inspection window later.
- Gave self-targeting cards an arrow indicator.
- Reload cards no longer gray out when they can be reloaded.
- Made it clearer when cards were unplayable by graying out the cost icon too.
- Made Purge banner red and Improvement banner blue.
- Indicated when the next boss encounter will happen on the path choice menu.
- Added a record of chosen paths to expedition summary screen.
Quality of Life
- Allow selecting units and tiles even when activity is happening.
- Straightened out cards when hovering and made their movements snappier.
- Time dilation effects no longer override slow-mo/fast-forward.
- Vsync is now on by default.
- Minor performance improvements.
Cards
- Butterfly:
- Spear now does 8 damage instead of 10.
- Halberd now does 20 damage instead of 25.
- Determination now overheats for 1 rather than 2.
- Erosion has been reworked into a card that pulls aggro in a wide radius and then buffs your block gain.
- Added a new card, Pressure, to be the attack-oriented equivalent of Momentum and Balance. Turbulent Flow, Typhoon and Shaft Strike now add copies of Pressure to your deck.
- Seagull:
- Mend now removes a stack of all debuffs rather than healing.
- Foresight no longer has a cooldown.
- Optimism now gives Grit rather than Recovery.
- Protectiveness now gives 15 Block rather than 12.
- Shards of Light no longer inflicts Exposed.
- Dazzle no longer pushes.
- Cricket:
- Tackle now lunges and knockbacks 3 instead of 2.
- Sand the Plank now has a range of 2, and pulls the target 1 tile.
- Ripcut now removes 5 stacks of all buffs instead of 3, and pulls the target 1 tile.
- Crow:
- Cloak of Feathers now grants 20 stacks of Resist instead of 10.
- Flight no longer exhausts.
Files
Get NOMIA (Alpha v0.3.5)
NOMIA (Alpha v0.3.5)
Final Fantasy Tactics meets Slay the Spire
Status | In development |
Author | Magnesium Ninja |
Genre | Card Game |
Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Alpha v0.3.5 Released3 days ago
- Alpha v0.3.4 Released18 days ago
- Alpha v0.3.3 Released30 days ago
- Alpha v0.3.2 Released35 days ago
- Alpha v0.3.1 Released43 days ago
- Alpha v0.3.0 Released56 days ago
- Alpha v0.2.6 ReleasedAug 07, 2024
- Alpha v0.2.5 ReleasedJul 22, 2024
- Alpha v0.2.4 ReleasedJul 08, 2024
- Alpha v0.2.3 ReleasedJun 26, 2024
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