Beta v0.5.3 Released

Welcome to the first post-demo update!
As per feedback, tutorials should now never repeat, and a number of them have been reworded for clarity.
Five new enemies have been added to the game. They show up rarely, but they have peculiar mechanics that should add an interesting twist to the encounter.
Also, I've been meaning to redraw the pixel-style status icons for some time now, and it's finally been done.
In addition, Jing and Florian have their final portraits.
Next update, I plan to continue the story and update the adventurers' conversation portraits as well.
Changelog
v0.5.2 -> v0.5.3
BUG FIXES
- Fixed minor text spacing issue on cards that apply statuses in an area.
- Fixed edge case where a tutorial would repeat when you selected and deselected a push/pull card multiple times.
STORY
- Librarian Jing and Searcher Florian now have their final portraits.
VISUALS
- Redrew status and intent icons at much higher resolution.
- The cursor now takes on a different look when dragging a card.
- Unlocks are now always listed cards-first.
- Status icons above unit sprites now max out at 5 across rather than 7, and stack upwards rather than reflowing downwards.
- Reduced intensity of menu motion.
AUDIO
- Added different ambient audio per realm.
- Added a theme for story conversations.
GAMEPLAY
- Terrain effects can appear in more diverse patterns.
QUALITY OF LIFE
- Selecting a card with only one valid target will now automatically preview what would happen if you played it on that target.
- Tutorial checkboxes are now pointed to with a shrinking diamond.
- The codex now describes double-click to play and drag to play.
- Tutorials never repeat after they've been acknowledged (previously they'd repeat if the battle was ended before the "chapter" of tutorials was done).
- Reworded enemy intent tutorial for clarity.
- Added line-of-sight tutorial.
- Added line-of-sight codex entry.
- The line-of-sight eye icon now takes into account the ranges and targets of cards in your hand.
- The item discard "X" now notes that you should click and hold on its tooltip.
ENEMIES
- Fire: Added Enkindler.
- Water: Added Skipper.
- Wood: Added Dampener.
- Metal: Added Serration.
- Earth: Added Fossil.
- Bosses now have different bases on their sprites.
- Added a notification that the second boss has appeared early because the game is unfinished.
Files
Get NOMIA (Demo v0.6.2)
NOMIA (Demo v0.6.2)
Two heroes, two hands; no one should die the same way twice.
Status | In development |
Author | MagnesiumNinja |
Genre | Card Game |
Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Beta v0.6.2 Released1 day ago
- Beta v0.6.1 Released9 days ago
- Beta v0.6.0 Released17 days ago
- Beta 0.5.5 Released26 days ago
- Beta 0.5.4 Released33 days ago
- Beta v0.5.2 Released48 days ago
- Beta v0.5.1 Released56 days ago
- Beta v0.5.0 Released69 days ago
- Alpha v0.4.6 Released93 days ago
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