Alpha v0.3.5 Released
Fleshing out the game a little bit before I take a pause from regular updates to work on 0.4.
It'll be an interesting challenge balancing everything since all the pieces of the game interact -- for example, I've made a bunch of enemies gain Block to increase the value of block-stealing and block-breaking cards.
I'll try to have Mac and Linux builds up soon too!
Changelog
v0.3.4 -> v0.3.5
Bug Fixes
- Fixed title appearance sound not playing on startup.
- Memories added in v0.3.4 can now be created in the Cauldron:
- Incense Sticks
- Red Chariot
- Elixir
- Contrition
- Guarded Approach
- Heavy Anvil's Cauldron item now has an icon as intended.
Gameplay
- Added the Fear status effect, which reduces Block gained.
- Added the Hesitation status effect, which reduces Gambits drawn.
- Adjusted Earth room generation.
Quality of Life
- Made hover-over text for certain status effects use consistent wording.
Enemies
- Universal: Nightmare now inflicts Fear.
- Fire: Added Ardor.
- Eternal Pyre now gains Block, but has less HP.
- Water: Added Cascade.
- Spider Kraken now inflicts Hesitation.
- Mirrorscale now gains Block, but has less HP.
- Wood: Added Pedant.
- Pulp Smasher now gains Block, but has less HP.
- Metal: Added Ingot.
- Earth: Added Geode.
- Clay Devourer now inflicts Fear.
- Gate Guard now gains Block, but has less HP.
Cards
- Butterfly: Added Word of Honor, which rushes to your ally's side and grants both party members Block.
- Reservoir now gives Form instead of Grit.
- Pressure and Balance now give 3 Focus/Grit instead of 4.
- Seagull: Added Anamnesis, which gives a single-use version of a random Seagull gambit that you may not already have.
- Bolt and Blast have new artwork.
- Watchful Eye now grants Hesitation instead of adding a copy of Stress. It also no longer scales, but starts off stronger.
- Mend now costs 1 AP rather than 0, but removes 2 stacks of all debuffs rather than 1.
- Instability and Indomitability now apply 10 Vulnerable/Buffer rather than 30.
- Cricket: Added Fault Line, which applies Vulnerable in a chain.
- Steal has new artwork.
- Scouting now draws and grants Hesitation instead of exhausting. It also no longer inflicts Vulnerable.
- Crow: Added Mind Fracture, which applies Fray and Weakened based on distance to your target.
- Divination has new artwork.
- Autumn now gives Block and Form instead of Vigor and Flow.
- Accelerate now grants Hesitation.
- Augury now grants Hesitation.
Items
- Card potency items can no longer be used on cards that aren't affected by potency.
Memories
- Added Gratitude, which grants Focus to allies who play cards on you.
- Added Resilience, which grants 3 Grit for every 3 attacks you take.
- Added Black Chariot, which heals you for every 10 attacks you play.
- Added Metronome, which alternates between giving you Vigor/Dazed and Stunned/Flow.
Files
Get NOMIA (Alpha v0.4.0)
NOMIA (Alpha v0.4.0)
Final Fantasy Tactics meets Slay the Spire
Status | In development |
Author | Magnesium Ninja |
Genre | Card Game |
Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Alpha v0.4.0 Released (Mac + Linux Builds Available)4 days ago
- Alpha v0.3.4 Released50 days ago
- Alpha v0.3.3 Released63 days ago
- Alpha v0.3.2 Released68 days ago
- Alpha v0.3.1 Released76 days ago
- Alpha v0.3.0 Released89 days ago
- Alpha v0.2.6 ReleasedAug 07, 2024
- Alpha v0.2.5 ReleasedJul 22, 2024
- Alpha v0.2.4 ReleasedJul 08, 2024
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