Beta v0.6.1 Released

Mid-run save/load is a little bit more complete, a new battle theme by Will Goss is in, and I've added lots of finished artwork. Check out the expanded post-tutorial cutscene in particular!
At Full Indie, I saw something interesting: The "tab to switch" tutorial checkbox appeared at the same time as the cards and got lost in the visual noise, so it was sometimes not completed.
Since the card tutorials happened after that, they never showed, and players were reading cards with no context as to how they worked.
To mitigate this, I've moved card tutorials up so they happen immediately after selecting your first unit, and made tutorial boxes contrast a bit more with the world.
While I've added as much content as I can to the demo (the first 2 unlocks for everything), I'm continuing to work on the rest of the story behind the scenes for early access.
I plan to continue adding features to the demo as I finish implementing them.
Changelog
v0.6.0 -> v0.6.1
Bug Fixes
- Due to numerous changes to the save system, runs in progress (but not experience or unlocks) have been invalidated. Apologies for the inconvenience.
- Saving and loading with a reward menu open no longer restores your rerolls.
- Saving and loading with an upgrade open no longer restores the number of upgrades available.
- Fast-forward/slow motion is now reset when returning to the character selection screen.
- Fixed card text sometimes disappearing in the exhaust pile.
- Clarified text for cards that apply statuses to both yourself and enemies.
- Enemies can no longer get multiple additional special behaviours in extremely rare cases.
- Additional special behaviour icons now render properly upon save and load.
- Broadcast can now spread debuffs from Kaleidoscope and Infinity Mirror.
- The debuff preview icon will now also appear for Kaleidoscope and Infinity Mirror.
- Fixed target Block preview for Block-stealing cards.
- Enemy cards no longer sometimes have gray borders when examining them.
- Fixed damage preview for knockbacks that deal multiple hits of direct damage.
Story
- Expanded and redrew some cards in the second story cutscene.
- The intro Sage now has non-placeholder artwork.
Audio
- Added a non-boss battle theme.
- Updated title theme.
- Music now crossfades rather than fading fully out, then fully in.
Gameplay
- Memory drafts with multiple options no longer give duplicate choices.
- Made higher rarity cards even more likely to appear in upgrades, and lower rarity cards even more likely to appear in purges.
Quality of Life
- Reward menus now also blur the field behind them, to reduce visual noise.
- Increased contrast and visibility of tutorial popups.
- The Action/Gambit tutorial has been moved to before the tab-switch tutorial.
- Damage preview now accounts for backlash behaviours.
- Reduced delay when restoring various status effects on load or removing them all on battle end.
Enemies
- Added Spore Tower.
- Added Hedgehog.
- Added Behemoth.
- At a certain point in the story, neutral bosses may appear in place of the realm bosses.
- Full encounters can no longer generate a battle with only one enemy.
- Buffed Horde Foundry so it's less trivial to just move out of the way of its minions' self-destruct attacks.
- Clarified Mirrorscale's behaviour text.
Cards
- Some of Seagull's cards have been reworked to enable more synergies:
- Wand of Blinding has been replaced with Wand of Cladding, which grants 3 Grit to self or ally.
- Observe can now give Vigor to self or ally, rather than just yourself.
- Keenness now has a cooldown of 2 rather than 3.
- Lever now gives your ally Flow.
- Thesis now gives Grit rather than Block directly.
- Optimism now gives 2 Rally rather than 3 Grit.
- Recall and Impulse now also grant 1 Initiative.
- Alacrity now costs 0 rather than 1.
- Foresight now also gives 1 Vigor and 1 Flow, but only has 1 charge before upgrades.
Files
Get NOMIA (Demo v0.6.2)
NOMIA (Demo v0.6.2)
Two heroes, two hands; no one should die the same way twice.
Status | In development |
Author | MagnesiumNinja |
Genre | Card Game |
Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Beta v0.6.2 Released2 days ago
- Beta v0.6.0 Released17 days ago
- Beta 0.5.5 Released26 days ago
- Beta 0.5.4 Released34 days ago
- Beta v0.5.3 Released41 days ago
- Beta v0.5.2 Released48 days ago
- Beta v0.5.1 Released56 days ago
- Beta v0.5.0 Released69 days ago
- Alpha v0.4.6 Released93 days ago
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