Alpha v0.3.3 Released

Characters now get their own little poems to accompany a preview of their starting abilities! They each now have 9 unique memories, which should be plenty to go along with the universal memories. Gonna prioritize enemy variety from here, but hopefully soon I can put up a Steam page and present a demo.
Changelog
v0.3.2 -> v0.3.3
Bug Fixes
- Fixed title theme fading too abruptly when entering character select menu.
Visuals
- Cards and memories that are being highlighted (e.g. due to being affected/triggered) are now spread apart.
- Darkened screen when menus are open.
- Inverted most pause menu button colours for better contrast.
- Made debuff AOE outlines more visible.
Audio
- Fixed wonky music compression.
- Changed timing of the motif that plays when starting a run.
Gameplay
- Added the ability to examine a character on the selection screen to see their profile and starting abilities.
Quality of Life
- When gaining items with a full inventory, you can now choose which items to discard.
- Clarified what counts as an attack on the enemy aggro tutorial.
Enemies
- Wood: Bookwraiths now randomize their ability cycle starting point, so it's less likely that every one of them is attacking at once.
- Metal: Steel Eaters now randomize their ability cycle starting point, so it's less likely that every one of them is debuffing at once.
Items
- Item reward pacing and rarity balance has been tweaked.
- Added Mote of Rest, which grants 2 AP and 2 GP.
- Added Mote of Reconsideration, which discards and redraws 4 cards.
- Added Mote of Determination, which cures offensive debuffs.
- Added Mote of Reassurance, which cures defensive debuffs.
- Added Mote of Patience, which cures all damage-over-time statuses except Fray.
Memories
- Butterfly:
- Added Halfcape, which grants 3 Nimble upon defeating an enemy.
- Added Polearm Flag, which grants 10 Block upon defeating an enemy.
- Added Summarization, which fast-forwards the cooldown of any card that defeats an enemy.
- Seagull:
- Added Spectacles, which grant Block equal to the number of Gambits played this turn.
- Added Lemma, which draws 3 cards upon defeating an enemy.
- Added Spell Capsule, which temporarily upgrades any card that defeats an enemy.
- Cricket:
- Added Vice Grip, which has a 1 in 3 chance to copy a card from any unit that attacks you.
- Added Dovetail, which grants 1 Critical when playing a card that draws another card.
- Added Carved Signature, which causes your first attack each battle to apply 1 Unstable.
- Crow:
- Added Magnetic Sand, which applies 1 additional stack when playing damage-over-time status cards.
- Added Spread Wings, which grants Focus for every unit affected by an AOE card if you hit 2 or more.
- Added Witch Silver, which grants 1 Resist on turn start.
Files
Get NOMIA (Demo v0.8.3)
NOMIA (Demo v0.8.3)
A story-rich tactics roguelike where two heroes coordinate to execute brilliant skill combos.
| Status | In development |
| Author | MagnesiumNinja |
| Genre | Card Game |
| Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
| Languages | English |
| Accessibility | Color-blind friendly, Configurable controls |
More posts
- Update v0.8.32 days ago
- Update v0.8.211 days ago
- Update v0.8.121 days ago
- Update v0.8.031 days ago
- Update v0.7.564 days ago
- Update v0.7.473 days ago
- Beta v0.7.3 Released92 days ago
- Beta v0.7.2 ReleasedJul 26, 2025
- Beta v0.7.1 ReleasedJul 18, 2025

Leave a comment
Log in with itch.io to leave a comment.