Alpha v0.1.4 Released


This week, I've implemented a hover-over highlighting/lowlighting system to make encounters more clear. You should now be able to see exactly where your foes intend to move, and who they intend to attack.

It's been fun designing cards now that I've fleshed out their coding a bit -- hopefully Cricket and Crow will catch up in card count to the other characters soon.

Changelog

v0.1.3 -> v0.1.4

Bug Fixes

- Fixed behaviour of cards that simultaneously retreat and pull.
- Fixed discard cards not being able to discard the last card in a hand.
- Fixed target indicator arrow not rotating with camera.

Clarity

- You can now hover over a unit to highlight all units that are targeting it,
  or what it is targeting.
- You can now hover over an enemy movement circle to see which unit will move to it.
- Hovering over a player unit shows where it can move in one card play.
- Hovering over an enemy unit shows which tiles it can attack.
- Difficult terrain now has a different movement preview icon.
- Attack range preview icons now have a different shape from movement preview icons.
- Enemy intent icons no longer indicate a buff if they're actually self-debuffing.
- Hover-over previews for drawn cards now stack horizontally rather than vertically.
- Rewrote many enemies' end-of-run flavour text from hovering on the "enemies defeated" tiles.
- Cards that are modified by other cards now pop up briefly, similar to cards that get overheated.
- Cards drawn by other cards now appear in the battle log.

Gameplay

- You can now play many lunge/retreat cards on the floor just for their movement effect.
  Cards that still require targets will specify that they require a target.
- Reduced several enemies' movement speeds to make out-ranging them a viable strategy.

Quality of Life

- Removed "% done" text from character select. I probably wasn't going to be updating that.
- Moved slow-mo/fast-forward buttons next to the pause button.
- Added clickable buttons for camera rotation.
- Added hover-over messages on the above buttons that list the equivalent keyboard button.|
- Minor performance improvements.

Cards

- Butterfly:
  - Aggression now inflicts Exposed on self rather than Vulnerable. It also gets more potent each play this battle.
  - Undertow now has a range of 2, allowing for diagonal hits.
  - Ebbing Tide now has a range of 2, allowing for diagonal hits.
  - Patience now adds Balance to the draw pile rather than the discard pile.
  - Icebreaker now removes 99 Block rather than 50.

- Seagull:
  - Seagull can now move 3 tiles by default rather than 2.
  - Dazzle now discards 1.
  - Inquiry now has a range of 2 by default.
  - Kaleidoscope now also inflicts Weakened and Distracted.
  - Wand of Slashing and Wand of Weakness now have range 2-5 rather than 3.
  - Watchful Eye now scales with each play, and has a range of 2-5 rather than 4-6.

- Cricket:
  - Added Anchor, a gambit which gives Block if you already have Block.
  - Added Finesse, an action which gives Block in proportion to your stacks of Parry.
  - Added Perseverance, a gambit which gives Block but gets stronger if you don't play it.
  - Added Artfulness, a gambit which steals an enemy's buffs.
  - Ripcut now adds stacks of each debuff an enemy already has. In exchange, it no longer pulls.
  - Sand the Plank now steals Block rather than just removing it. In exchange, it no longer pulls.

- Crow:
  - Added Amplify, a gambit which increases stacks of every status effect for everyone in an area.
  - Added Inversion, an action which siphons Block from targets.
  - Added Scour, a gambit similar to Inversion.
  - Added a new card cycle based on the sun.
    - Daybreak: Gain Block, increasing with each card exhausted.
    - Meridian: Either gain Vigor at the cost of being Dazed, or retain to gain Flow at the cost of being Stunned.
    - Nightfall: Inflicts Blinded, increasing with each card exhausted.
  - Nest Egg now gains potency for every turn it's retained, rather than requiring two upgrades to do anything.
  - Overdrive, Knitting and Float now become 0-cost on upgrade, alongside becoming Exhaust instead of Opportunity.
  - Shell now gains a charge on upgrade instead of increasing in potency.
  - Substitution is now common, and gives both you and your ally 1 stack of Dodge.

Files

nomia_v0_1_4.zip 67 MB
34 days ago

Get NOMIA (Alpha v0.1.6)

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