Beta 0.5.5 Released

You can now preview enemy intents before committing a movement.
The lack of this information was leading to slower and more careful play, so I hope this enables more curiosity and experimentation!
In addition, any enemy that you've defeated at least once is now added to the monster library, which enables you to look directly at their cards by selecting them.
Various feedback has been implemented, such as having your party fully heal after a boss battle (rather than just 90%), adding a setting to choose between the old tile-only cursor and the new unit-sensitive cursor, and having the option to make camera rotation snap instantly to reduce motion sickness.
Changelog
v0.5.4 -> v0.5.5
Bug Fixes
- Damage preview now takes into account special reactions such as physical/magical weakness.
- Switching units while dragging a card now cancels the drag.
- Item tooltips no longer disappear when mousing between the item and the discard button.
- The "?" button to examine a specific character on the selection screen should no longer be pushed offscreen when the window is especially small.
- Prevented checkboxes from repeating when the battle ends before they've been checked.
- Fixed knockback not previewing when Paper Hydra copied knockback cards that did no direct damage.
- When Paper Hydra copies knockback cards that do no direct damage, these are now displayed as Attack intents.
Story
- Home base conversation portraits now have different character outfits to reflect the setting.
- Shortened tutorial to 2 fights instead of 3.
Visuals
- Made difficult terrain tile highlight more distinct.
- Made enemy attack range highlight more distinct.
Audio
- Replaced healing sound.
Gameplay
- The monster library has been implemented. Defeating an enemy adds it to the library.
- Any foe added to the library can be selected in battle to examine its abilities.
- Added more enemy special behaviours.
- Swift: Movement speed is increased by 2.
- Purifying: Purges 1 stack of all debuffs each turn.
- Spacefolding: This unit can teleport anywhere.
- All-Seeing: This unit bypasses line of sight.
- Rheopectic: Gains 2 Resist when attacked.
- Changed map generation to prevent players being boxed in at the start of a battle.
- Party members now recover all of their HP after a boss battle, rather than 90% of their missing HP.
Quality of Life
- You can now preview which enemies will attack you before you commit a movement.
- Paced and refined tutorial messages to avoid information overload.
- Added tutorials for the enemy library and examining enemies.
- Added a tutorial for the line-of-sight icon.
- Added a setting to only consider tiles (not units) with the cursor.
- Added a setting to have camera rotation snap instantly rather than gradually.
- Added a toggle for click-and-hold item use.
- Added a toggle for showing status tooltips when examining a unit.
- Reworded knockback tooltips to make them more clear.
- Highlighted certain codex entry snippets in gold.
Cards
- Seagull: Light From Within now gains range on upgrade rather than dealing 5 less damage.
- Cricket: Hardened Fist now gains 1 range on upgrade rather than 2 more charges.
- Scaling factors on cards are no longer written in all gold.
- Scaling factors now say "Potency scales by..." rather than "Potency increases by..." to more clearly link them with items that affect scaling.
Files
Get NOMIA (Demo v0.6.2)
NOMIA (Demo v0.6.2)
Two heroes, two hands; no one should die the same way twice.
Status | In development |
Author | MagnesiumNinja |
Genre | Card Game |
Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Beta v0.6.2 Released2 days ago
- Beta v0.6.1 Released9 days ago
- Beta v0.6.0 Released17 days ago
- Beta 0.5.4 Released33 days ago
- Beta v0.5.3 Released41 days ago
- Beta v0.5.2 Released48 days ago
- Beta v0.5.1 Released56 days ago
- Beta v0.5.0 Released69 days ago
- Alpha v0.4.6 Released93 days ago
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