Beta v0.6.4 Released


I lied in the last changelog; *this* is the Next Fest version.

Perfect time to overhaul almost all the combat sound design, right?

There were a few bugs I wanted to fix for the festival as well, particularly how the UI looks on 4K and ultrawide monitors.

Please enjoy!

Changelog

v0.6.3 -> v0.6.4

BUG FIXES

- Fixed hand capacity warning always appearing on the second pick of a standard draft.
- Behemoth Soul now has the correct item icon and card art.
- Fixed critical hit sound not playing.
- "No line of sight" icon now takes into account when certain cards are empty or on cooldown.
- Numerous UI elements are no longer positioned strangely for 4K monitors at high UI scale.
- Click-and-drag camera panning speed now adjusts for monitor size.
- Fixed target preview showing nonexistent self-damage when units had stacks of Fragile.
- Fixed knockback preview on allies showing nonexistent damage.

STORY

- Cutscene tarot cards are slightly closer together so the previous one remains in context.
- Edited post-tutorial conversation to be more show, less tell.
- Edited a few other bits of the script.
- Moved character portraits further apart by default.
- Dialogue text is now coloured like name tag text.

VISUALS

- Adjusted timing of status effect announcements.

- Made units wobble for longer when hit.

- Units also wobble when receiving debuffs.

AUDIO

- Implemented spatial audio for in-world sounds.
- Updated battle theme version.
- Overhauled a lot of battle sound design.
- Added sound for mousing over targetable tiles.
- Used card-handling sounds in more contexts.
- Added sound for beginning a dive.

GAMEPLAY

- Retreat 1 can now move you diagonally.

QUALITY OF LIFE

- UI scale now defaults based on monitor resolution.
- Made tutorial checkboxes harder to miss.
- The "ignores line of sight" tutorial no longer appears for teleport cards because those are self-explanatory.
- Added highlight particles to the player's first character selection.
- Added a conversation log control reminder.
- Added a conversation skip control reminder.

CARDS

- Cricket's Experience now costs 1 rather than 2, but starts weaker.
- Crow's Nest Egg now starts at 8 damage gain per turn rather than 15.

MEMORIES

- Spinning Top and Jianzi now give 1 Focus/Grit rather than 2.
- Keen Retribution and Steeled Retribution now give 1 Focus/Grit when you're attacked, rather than 2.

ENEMIES

- Added a new enemy for each realm.
  - Fire: Added Kindling.
  - Water: Added Fogdweller.
  - Wood: Added Bystander.
  - Metal: Added Lightning Rod.
  - Earth: Added Chronicler.

Files

nomia_v0_6_4_win.zip 197 MB
11 days ago
nomia_v0_6_4_mac.zip 206 MB
11 days ago
nomia_v0_6_4_lnx.zip 202 MB
11 days ago

Get NOMIA (Beta v0.6.4)

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