Beta v0.6.4 Released

I lied in the last changelog; *this* is the Next Fest version.
Perfect time to overhaul almost all the combat sound design, right?
There were a few bugs I wanted to fix for the festival as well, particularly how the UI looks on 4K and ultrawide monitors.
Please enjoy!
Changelog
v0.6.3 -> v0.6.4
BUG FIXES
- Fixed hand capacity warning always appearing on the second pick of a standard draft.
- Behemoth Soul now has the correct item icon and card art.
- Fixed critical hit sound not playing.
- "No line of sight" icon now takes into account when certain cards are empty or on cooldown.
- Numerous UI elements are no longer positioned strangely for 4K monitors at high UI scale.
- Click-and-drag camera panning speed now adjusts for monitor size.
- Fixed target preview showing nonexistent self-damage when units had stacks of Fragile.
- Fixed knockback preview on allies showing nonexistent damage.
STORY
- Cutscene tarot cards are slightly closer together so the previous one remains in context.
- Edited post-tutorial conversation to be more show, less tell.
- Edited a few other bits of the script.
- Moved character portraits further apart by default.
- Dialogue text is now coloured like name tag text.
VISUALS
- Adjusted timing of status effect announcements.
- Made units wobble for longer when hit.
- Units also wobble when receiving debuffs.
AUDIO
- Implemented spatial audio for in-world sounds.
- Updated battle theme version.
- Overhauled a lot of battle sound design.
- Added sound for mousing over targetable tiles.
- Used card-handling sounds in more contexts.
- Added sound for beginning a dive.
GAMEPLAY
- Retreat 1 can now move you diagonally.
QUALITY OF LIFE
- UI scale now defaults based on monitor resolution.
- Made tutorial checkboxes harder to miss.
- The "ignores line of sight" tutorial no longer appears for teleport cards because those are self-explanatory.
- Added highlight particles to the player's first character selection.
- Added a conversation log control reminder.
- Added a conversation skip control reminder.
CARDS
- Cricket's Experience now costs 1 rather than 2, but starts weaker.
- Crow's Nest Egg now starts at 8 damage gain per turn rather than 15.
MEMORIES
- Spinning Top and Jianzi now give 1 Focus/Grit rather than 2.
- Keen Retribution and Steeled Retribution now give 1 Focus/Grit when you're attacked, rather than 2.
ENEMIES
- Added a new enemy for each realm.
- Fire: Added Kindling.
- Water: Added Fogdweller.
- Wood: Added Bystander.
- Metal: Added Lightning Rod.
- Earth: Added Chronicler.
Files
Get NOMIA (Beta v0.6.4)
NOMIA (Beta v0.6.4)
Two heroes, two hands; no one should die the same way twice.
Status | In development |
Author | MagnesiumNinja |
Genre | Card Game |
Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Beta v0.6.3 Released18 days ago
- Beta v0.6.2 Released24 days ago
- Beta v0.6.1 Released32 days ago
- Beta v0.6.0 Released40 days ago
- Beta 0.5.5 Released48 days ago
- Beta 0.5.4 Released56 days ago
- Beta v0.5.3 Released64 days ago
- Beta v0.5.2 Released70 days ago
- Beta v0.5.1 Released78 days ago
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