Beta v0.6.5 Released

Thanks for all your feedback during Next Fest!
I've got a lot to consider, but for now I've prioritized improving the new-player experience.
The tutorial now better represents normal gameplay, and should convey more information in fewer interruptions.
Cricket can now also be unlocked from the very first real run, and by popular demand, realm intro poems now stay on screen until dismissed (the first time they appear).
The next update will be 0.7.0; I'll implement lots more feedback from the festival in that one.
Changelog
v0.6.4 -> v0.6.5
Bug Fixes
- The hand capacity warning no longer appears for upgrades.
Story
- Made some script edits for clarity.
- Realm intro poems now wait for your click the first time they're displayed.
Visuals
- Adjusted vignette effect.
- Card/memory list menus now unfurl their contents over multiple frames to reduce lag when opening them.
Audio
- Added pitch bending for worldspace sounds.
Gameplay
- The intro/tutorial has been adjusted.
- Enabled card drafting to be more representative of real gameplay.
- Gave Hornet and Hawk more interesting cards.
- Tutorial enemies are now consistent each time.
- Tutorial checkboxes no longer block popups from appearing.
- Sequential tutorial popups have been condensed together to reduce the number of interruptions.
- Sequential tutorial popups no longer briefly blur the world back in and out.
- In-world tutorial popups no longer block out the battlefield.
- Tutorials are no longer marked complete if they are removed due to the battle ending.
- Cricket is now unlockable from the very first post-tutorial run.
- Swarm enemies are more likely to spawn as groups of the same enemy, rather than as many different enemies.
Quality of Life
- Moved UI scale setting to the top of the Visuals section.
- Added toggle for anti-aliasing type.
- Added setting to show number buttons near the cards they'd select.
- Added keyboard equivalents for some clickable buttons (all rebindable).
- You can now open the journey log and battle log with F1 and F2.
- You can now open your draw and discard piles with "," and ".".
- You can now end turn or reopen the reward menu with Enter.
- Menu parallax has been removed (menu motion setting still affects menu pull-in animations).
- Menu Motion setting now also disables the expedition summary menu pull-in animation.
Cards
- Rephrased some of Seagull's healing cards to make it more clear they can only target allies.
- "1 tile long, X tile wide" descriptions have been simplified into just "X tile wide".
Memories
- Black Tea now inflicts 10 Fear to your attacker rather than 3.
Items
- Added Awareness: Turns an Action into a Gambit, removes 2 cooldown, and doubles its charges.
- Mote of Forgiveness no longer removes Fray.
Files
Get NOMIA (Beta v0.6.5)
NOMIA (Beta v0.6.5)
Two heroes, two hands; no one should die the same way twice.
Status | In development |
Author | MagnesiumNinja |
Genre | Card Game |
Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Beta v0.6.4 Released16 days ago
- Beta v0.6.3 Released22 days ago
- Beta v0.6.2 Released29 days ago
- Beta v0.6.1 Released36 days ago
- Beta v0.6.0 Released45 days ago
- Beta 0.5.5 Released53 days ago
- Beta 0.5.4 Released61 days ago
- Beta v0.5.3 Released68 days ago
- Beta v0.5.2 Released75 days ago
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