Alpha v0.2.2 Released
This week I've continued to focus on sound and VFX design. I've also changed AOEs from squares to outlines, which should hopefully reduce visual noise.
Changelog
v0.2.1 -> v0.2.2
Bug Fixes
- Percent-to-hit indicators no longer erroneously appear for self/ally-targeting moves, which are guaranteed to hit.
- Fix HP number change happening before the attack animation in some cases.
- Fixed item usage selecting an underlying tile unintentionally.
Visuals
- Added VFX for several cards using placeholder VFX.
- Wand of Slashing
- Crashing Wave
- Waterfall
- Targeting fields are now displayed as outlines rather than collections of squares.
- Improved readability of area intro text.
- Critical + Vulnerable hits now have more intense hitstop.
Audio
- Replaced several placeholder sounds.
- Critical/Vulnerable hit
- Buffer/Void absorption
- Buff/debuff gain and loss
- DoT ticks
- Low-passed a few sounds that were too bright.
- Added sounds for some non-attacking cards that were missing them.
- Added click-and-hold sound for using/discarding items.
Gameplay
- Tweaked room generation to reduce moving in a different direction than the one you choose.
- Tweaked player movement between rooms so they don't end up unreasonably far apart.
Enemies
- Bosses now get a little intro.
Files
Get NOMIA (Demo v0.6.2)
NOMIA (Demo v0.6.2)
Two heroes, two hands; no one should die the same way twice.
Status | In development |
Author | MagnesiumNinja |
Genre | Card Game |
Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Beta v0.6.2 Released2 days ago
- Beta v0.6.1 Released9 days ago
- Beta v0.6.0 Released18 days ago
- Beta 0.5.5 Released26 days ago
- Beta 0.5.4 Released34 days ago
- Beta v0.5.3 Released41 days ago
- Beta v0.5.2 Released48 days ago
- Beta v0.5.1 Released56 days ago
- Beta v0.5.0 Released69 days ago
- Alpha v0.4.6 Released93 days ago
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