Alpha v0.2.2 Released


This week I've continued to focus on sound and VFX design.  I've also changed AOEs from squares to outlines, which should hopefully reduce visual noise.

Changelog

v0.2.1 -> v0.2.2

Bug Fixes

- Percent-to-hit indicators no longer erroneously appear for self/ally-targeting moves, which are guaranteed to hit.
- Fix HP number change happening before the attack animation in some cases.
- Fixed item usage selecting an underlying tile unintentionally.

Visuals

- Added VFX for several cards using placeholder VFX.
  - Wand of Slashing
  - Crashing Wave
  - Waterfall
- Targeting fields are now displayed as outlines rather than collections of squares.
- Improved readability of area intro text.
- Critical + Vulnerable hits now have more intense hitstop.

Audio

- Replaced several placeholder sounds.
  - Critical/Vulnerable hit
  - Buffer/Void absorption
  - Buff/debuff gain and loss
  - DoT ticks

- Low-passed a few sounds that were too bright.
- Added sounds for some non-attacking cards that were missing them.
- Added click-and-hold sound for using/discarding items.

Gameplay

- Tweaked room generation to reduce moving in a different direction than the one you choose.
- Tweaked player movement between rooms so they don't end up unreasonably far apart.

Enemies

- Bosses now get a little intro.

Files

nomia_v0_2_2.zip 79 MB
93 days ago

Get NOMIA (Alpha v0.2.6)

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