Alpha v0.4.2 Released
Promise I've been writing the story intro behind the scenes. In the meantime, please enjoy this fancy menu that acts as a reference for the elemental cycle, as well as more cards and memories.
Changelog
v0.4.1 -> v0.4.2
Bug Fixes
- Fixed Tetrahedron and Octahedron having swapped effects.
- Fixed some rare cases where map generation placed rooms in an inconvenient way.
Visuals
- The duplicate action/memory explanation is now directly under the subtitle.
- The memory list menu (from clicking a portrait during Attunement) is now narrower, to give room for tooltips.
Gameplay
- Map generation has more unique rooms.
- The Rest event now also purges all Banes from your deck.
- Actions appear more frequently in card rewards.
- Memory attunement choices appear more frequently.
Quality of Life
- Added an indication of the upcoming reward.
- Realm indicators next to the depth indicator now open a menu that describes the elemental cycle.
Cards
- Butterfly: Added Impatience, an Action that deals more damage the longer the fight has gone on.
- Overwhelm no longer Exhausts.
- Rebirth now deals 5 damage to self.
- Seagull: Added Reciprocity, a Gambit which mirrors all buffs between you and your ally.
- Cricket: Added Experience, an Action that grants more Block the longer the fight has gone on.
- Crow: Added Bell's Toll, a Gambit that spends all your Action charges to deal massive damage.
- Universal:
- Added Taunt, which does 1 damage for free and draws 1.
- Added Negate, which applies 2 Void to its target.
- Added Stagger, which applies 2 Stunned to its target.
- Added Blunt, which removes 3 stacks of all buffs from its target.
- Added Bewilder, which applies 3 Weakened, Exposed and Fear to its target.
- Added Debilitate, which applies 10 Vulnerable and Dulled to its target at the cost of adding a permanent Bane.
- Expertise, Invigoration, and Overthrow no longer have 1 charge, but instead add a permanent Bane.
- Courage no longer Destroys, but instead adds a permanent Bane.
Memories
- Added Ink Stone, which refills a charge every 5 attacks you take.
- Added Watch Spring, which skips a turn of cooldown every 5 attacks you take.
- Added Herb Pouch, which heals 3 HP if you start battle with less than half HP.
- Added Veiled Intent, which has a 1 in 2 chance to steal 1 stack of a random buff whenever you attack.
- Added Swiftness, which increases your movement speed at the cost of starting each battle with Vulnerable.
- Added Inertia, which increases your AP at the cost of starting each battle with Bound.
- Added Conviction, which increases your AP at the cost of reducing your card draft choices.
- Added Judgment, which increases your GP at the cost of starting each battle with Dulled.
- Added Receptivity, which increases your GP at the cost of reducing your skip reward.
Files
Get NOMIA (Alpha v0.4.3)
NOMIA (Alpha v0.4.3)
Final Fantasy Tactics meets Slay the Spire
Status | In development |
Author | Magnesium Ninja |
Genre | Card Game |
Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Alpha v0.4.3 Released3 days ago
- Alpha v0.4.1 Released22 days ago
- Alpha v0.4.0 Released (Mac + Linux Builds Available)29 days ago
- Alpha v0.3.5 Released61 days ago
- Alpha v0.3.4 Released76 days ago
- Alpha v0.3.3 Released88 days ago
- Alpha v0.3.2 Released93 days ago
- Alpha v0.3.1 ReleasedOct 05, 2024
- Alpha v0.3.0 ReleasedSep 22, 2024
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