Alpha v0.2.6 Released
Finally, tutorials! I'll be taking a pause on regular updates for a little bit to implement the next column of the game (persistent equipment). See you in v0.3!
Changelog
v0.2.5 -> v0.2.6
Bug Fixes
- Fixed issue where long card text had an incorrect size on first viewing.
- Fixed locked intents not updating correctly when enemy was stunned.
Visuals
- Added more VFX.
- Arcane impact
- Charge-up
- Star gathering effect
- Post-boss healing
- Decreases to the Exposed status no longer have overhead messages.
Gameplay
- Added path choice for healing.
Quality of Life
- Started tutorialization system.
- Added tutorial for camera and turn controls.
- Added tutorial for selection and examine controls.
- Added tutorial for Actions vs. Gambits.
- Added tutorial for Stars.
- Added tutorial for items.
- Tutorials can be reset on the pause menu.
Enemies
- Added more biome-specific bosses.
- Fire: Added Eternal Pyre.
- Earth: Added Clay Devourer.
- Added more "act 2" enemies.
- Fire: Added Sparker.
- Earth: Added Stonewarden.
- Fixed Fencerfish card giving a stack of Blinded that was immediately removed.
Cards
- Crow:
- Copied versions of cycle cards now add cards to discard, rather than to draw pile.
- Arcane Nail now inflicts 4 Weakened and Bound rather than 2.
Files
Get NOMIA (Demo v0.8.5)
NOMIA (Demo v0.8.5)
A story-rich tactics roguelike where two heroes coordinate to execute brilliant skill combos.
| Status | In development |
| Author | MagnesiumNinja |
| Genre | Card Game |
| Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
| Languages | English |
| Accessibility | Color-blind friendly, Configurable controls |
More posts
- Update v0.8.514 days ago
- Update v0.8.426 days ago
- Update v0.8.342 days ago
- Update v0.8.251 days ago
- Update v0.8.161 days ago
- Update v0.8.072 days ago
- Update v0.7.5Sep 04, 2025
- Update v0.7.4Aug 26, 2025
- Beta v0.7.3 ReleasedAug 07, 2025

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