Beta v0.6.2 Released

Your paths are now always distinct options!
Previously, the game secretly limited the number of picks for certain options (such as only being able to Purge twice) in order to curate the run. This is now no longer hidden information; I overestimated how much complexity this would add to the decision, so it's now in the player's hands when they want to consume limited path choices.
This update also contains many bug fixes, though a lot of these actually made it into the hotfix halfway through the week.
Changelog
v0.6.1 -> v0.6.2
Bug Fixes
- Fixed rare bug where path selection would repeat forever without starting the battle if an encounter was rolled while certain memories were attuned.
- The saved run no longer gets into an invalid state if you force-quit the game in between your characters retreating and the "EXPEDITION CONCLUDED" message appearing.
- Fixed only neutral bosses appearing before enough story progress was made.
- Fixed Hawk's unit persisting between runs.
- Fixed edge case with generating special terrain in certain scenarios.
- Fixed unit sprites sometimes dipping into the ground on battle start.
- Removed duplicate "Gained/Spent X stars" logs.
- Fixed a typo in Butterfly and Crow's intro conversation.
- Fixed card hover flickering when the cursor is at the very bottom of the screen.
- Re-enabled GP cost icon when examining cards added to your deck by enemy cards.
- Fixed Stars indicator not updating right after restarting a run.
- Fixed path choices losing direction after saving and loading.
Story
- Butterfly and Seagull's battle outfit conversation portraits now have different art than their in-world sprites.
Visuals
- The title screen has been updated with a new background.
- Redrew one card each in Cricket and Crow's unlock cutscenes.
- Replaced Stress card art so it looks less like an error.
Gameplay
- You can now select a target with the arrow keys and click with Right Ctrl (both rebindable).
- Generated path choices no longer change after saving and loading.
- Added more realm-specific rooms to the map generation pool.
- Path choices now only present unique options.
- Path choices now show when a choice has a limited quantity during a run.
- Path choice quantities have been adjusted from how they were before, now that they are not hidden information.
- Memory draft choices are even more likely to skew towards the unit with fewer memories.
- Construction Sign is now alone again. It didn't need the help.
Quality of Life
- Added font assets to credits as well.
Enemies
- Wood: Strand Eater's self-buff now gives 2 Focus rather than 5.
Cards
- Seagull: Inquiry now costs 1 rather than 0, and loses cost on upgrade rather than gaining range.
- Cricket: Some cards have been changed to be more interesting on upgrade.
- Tackle now gains range rather than potency on upgrade.
- Anchor is gains Persist on upgrade rather than potency.
- Blinding Speed now gains 4 range on upgrade rather than 1.
- Grasping Wind now gains Draw 1 on upgrade rather than 2 more pull.
- Hyperfocus now costs 1 less on upgrade rather than gaining range.
- Marquetry now gains 2 range on upgrade rather than 1.
- Perseverance now costs 2 rather than 1, but starts at 10 potency rather than 4. It also scales faster on upgrade rather than becoming Innate.
- Sneaking now costs 1 rather than 0, and loses Exhaust on upgrade rather than gaining range.
- Wedge now gains width rather than range on upgrade.
- Crow: Some cards have been changed to be more interesting on upgrade.
- Eclipse now also gives you 3 Fray, but completely removes Overheat when upgraded.
- Rend no longer has minimum range on upgrade, rather than gaining flat damage.
- New Moon no longer has minimum range on upgrade, rather than gaining flat damage.
Files
Get NOMIA (Demo v0.6.2)
NOMIA (Demo v0.6.2)
Two heroes, two hands; no one should die the same way twice.
Status | In development |
Author | MagnesiumNinja |
Genre | Card Game |
Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Beta v0.6.1 Released9 days ago
- Beta v0.6.0 Released17 days ago
- Beta 0.5.5 Released26 days ago
- Beta 0.5.4 Released33 days ago
- Beta v0.5.3 Released41 days ago
- Beta v0.5.2 Released48 days ago
- Beta v0.5.1 Released56 days ago
- Beta v0.5.0 Released69 days ago
- Alpha v0.4.6 Released93 days ago
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