Beta 0.5.4 Released


The story continues!

You can now play lunge cards in all directions, not just orthogonal and diagonal.

Unfortunately, this makes past-me a liar because he wrote about his reasons for restricting lunge cards to those directions, but I found a way to make your final lunged position intuitive. Hopefully this makes longer-range lunge cards like Surging Tide more fun to play!

In response to feedback, enemies that are about to push or pull you now show a knockback preview on the target party member. Currently only Paper Hydra can ever do this (after it witnesses one of your push/pull cards), but this opens up the design space to future enemies that incorporate knockback into their standard kit.

In addition, you can now hover over a specific status icon to get a description of just that icon. No more being overwhelmed by the list of every status a unit has. 

Changelog

v0.5.3 -> v0.5.4

BUG FIXES

- You can no longer push your ally off a ledge.
- Fixed rare cases where Paper Hydra would copy a lunge card and then appear to lunge to the edge of the universe.
- Fixed rare cases where bridges would draw mid-air.
- Fixed rare cases where special terrain effects would fail to draw.
- Playing cards too fast no longer causes incoming damage previews to be incorrect.
- Fixed issue where damage preview for knockbacks would be incorrect on enemies with exactly 1 stack of Vulnerable/Parry if the knockback card does no direct damage.
- Items for locked memories no longer appear in the Cauldron.

STORY

- Added a new main story conversation.
- Redid a few art assets to illustrate what the Scourge actually looks like.

VISUALS

- Special behaviour status icons now show potency if applicable.
- Buffer stacks being consumed now shows text above the unit.
- The time dilation effect no longer applies when defeating the split copies of the Wildfire Exemplar.
- Items that deal with Overheat/Discard now have tooltips for these effects.

AUDIO

- Made hit sounds punchier.
- Added sound for defeating bosses.
- Updated conversation theme.

GAMEPLAY

- Lunge/Retreat cards are no longer restricted to cardinal and intercardinal directions.
- Lunge/Retreat cards no longer trigger "on move" effects if they didn't actually move you.
- The incoming damage preview now shows when an enemy is about to push/pull a party member.
- Some enemies now prefer to move even when they're already at their ideal range.
- Added more enemy special behaviours.
  - Metallic: Gains 1 Parry when targeted by a Skill.
  - Fibrous: Gains 1 Parry when targeted by a Spell.
  - Noxious: Inflicts 1 Poison when attacked.
  - Spiked: Deals 3 damage when attacked.
  - Abrasive: Inflicts 2 Exposed when attacked.

QUALITY OF LIFE

- You can now hover over a status/behaviour icon above a unit to get an explanation of just that status/behaviour.
- You no longer have to wait for the camera to finish rotating before you can pan again.
- More tutorial messages now highlight the thing they are focusing on.
- Special behaviour tooltips now also explain any status effects mentioned.
- Settings can now be changed by dragging the fill bar.
- Vsync can now be set from 0 to 4 times (formerly just 0 or 1).
- Save files now show story progress.
- There is now a small greeting describing the game on startup.

CARDS

- Butterfly's Joust now has a cooldown of 2 instead of 0, to balance out its direction no longer being restricted.
- Cricket's Dropkick now Exhausts, to balance out its direction no longer being restricted.

ITEMS

- Reworded many item descriptions for clarity.
- Metal: Roborant now only heals for 15 rather than also giving 15 max HP.

Files

nomia_v0_5_4_win.zip 177 MB
8 days ago
nomia_v0_5_4_mac.zip 187 MB
8 days ago
nomia_v0_5_4_lnx.zip 183 MB
8 days ago

Get NOMIA (Beta v0.5.5)

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