Beta v0.5.1 Released

Second-realm bosses now spawn early as a preview! Don't worry about beating them without the proper run time to build your deck, they're just here as a more interesting cutoff point than the Construction Sign.
Enemies can now also occasionally spawn with additional special behaviours that remix their role in battle.
In addition, I've made a bunch of balance and quality of life changes. This will be a continuous process leading up to release.
Changelog
v0.5.0 -> v0.5.1
Bug Fixes
- Fixed Butterfly's Clear the Board using the old lunge wording.
- Fixed Cricket's Dash showing "walk 0" on the card preview screen.
- The tooltip for Copy now appears when examining items such as Shard of Insight.
- Fixed character select screen being blank if you simultaneously fast-forward and skip through the intro text.
- Fixed being able to use boss soul items on enemies.
Story
- Added bond level 2 conversation for each pair.
Gameplay
- Push and Pull cards are no longer restricted to diagonals. (Lunge and Retreat cards still are, for now.)
- There are now a variety of special behaviours that enemies can randomly spawn with at later depths.
- Hardened: Gains 5 Block every turn.
- Tempered: Gains 10 Block every turn.
- Regenerating: Gains 1 Rally every turn.
- Precise: Gains 1 Critical every turn.
- Empowered: Gains Focus up to 3 stacks every turn.
- Unyielding: Gains Focus up to 5 stacks every turn.
- Charging: Gains 2 Focus every turn.
- Relentless: Gains 3 Focus every turn.
- Smooth: Gains Parry up to 1 stack every turn.
- Jacketed: Gains Buffer up to 1 stack every turn.
- Agile: Gains 1 Dodge every turn.
- Reinforced: Gains Sturdy up to 8 stacks every turn.
- Entrenched: Gains Stable up to 2 stacks every turn.
- Enemies' special behaviours are now displayed consistently with the reaction tooltips.
- Special behaviour tooltips now show their icon as well.
- Tweaked enemy difficulty across the board.
- Enemies that spawn from splitting now have their max HP capped to what it was when they split.
Quality of Life
- The pause menu's "Restart Run", "Abandon Run", "Main Menu" and "Exit Game" now require two clicks to confirm.
- Run-ending buttons now notify that resuming runs midway through is not yet implemented.
- Game-exiting buttons now notify of when you last saved your game.
- You can now open the elemental cycle menu from the character select screen by right-clicking the path icons.
- Added a clickable pause menu button above the Exit button on the character select screen.
- Reactions and special behaviours now specify how many stacks of a status they apply.
- The controls tutorial no longer restarts if you complete a battle before completing all the checkboxes.
- Simplified some tooltips that detail many statuses.
- Percentages on tooltips are now worded as proportions for consistency.
Enemies
- Pushed back the Construction Sign a little.
- Added second-realm bosses. These appear earlier than normal for now.
- Fire: Added Wildfire Exemplar.
- Water: Added Glass Leviathan.
- Wood: Added Invective Scholar.
- Metal: Added Horde Foundry.
- Earth: Added Gravestone Quarry.
Cards
- Cricket's Dash now walks for 3 rather than scaling with his move speed.
- Cricket's Sawblade now has a cooldown of 2.
- Seagull's Fulmination now applies 5 Fragile rather than 2.
- Nerfed starting Actions to balance draft picks.
- Butterfly's Spear now deals 12 damage rather than 16.
- Seagull's Barrier Band now grants 7 Block but has a cooldown of 2.
- Cricket's Hammer now deals 6 damage rather than 8, and his Chisel now has a cooldown of 1.
- Crow's Staff now deals 11 damage instead of 15.
- Buffed many Neutral cards.
- Shove/Grapple/Withdraw/Advance now deal 10 damage instead of 5.
- Projectile now deals 12 damage instead of 9.
- Strike now deals 15 damage instead of 13.
- Scatter now deals 10 damage instead of 7.
- Pierce now deals 10 damage instead of 7.
- Haste now grants 2 Initiative instead of 1, and draws 2 instead of 1.
- Suspension/Tunneling now cost 0 instead of 1.
- Banes that have a negative retain effect now clarify that you can play them to avoid it.
Items
- Clarified status cleansing item text
Files
Get NOMIA (Beta v0.5.1)
NOMIA (Beta v0.5.1)
Final Fantasy Tactics meets Slay the Spire
Status | In development |
Author | Magnesium Ninja |
Genre | Card Game |
Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Beta v0.5.0 Released17 days ago
- Alpha v0.4.6 Released41 days ago
- Alpha v0.4.5 Released48 days ago
- Alpha v0.4.4 Released62 days ago
- Alpha v0.4.3 Released80 days ago
- Alpha v0.4.2 Released91 days ago
- Alpha v0.4.1 Released99 days ago
- Alpha v0.4.0 Released (Mac + Linux Builds Available)Dec 16, 2024
- Alpha v0.3.5 ReleasedNov 14, 2024
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