Alpha v0.2.0 Released
The second column of the game (items) is implemented! I'm hoping to make these do strange and interesting things, like consumables that modify your cards, or consumables with both positive and negative effects that you can play on any unit.
Alongside items, I've added a "currency" that you can use to reroll rewards and craft items, to give greater control over a run. The balancing of this is still a work in progress, so expect tweaks in the future.
In addition, the art for the Path of Wood is now in. I'm aiming to replace the placeholder tileset for one biome per major update.
One other minor-but-major change is that enemies can now be part of knockback chains at 0 HP. That just felt more fun overall.
Changelog
v0.1.6 -> v0.2.0
Bug Fixes
- Enemies will no longer set ally-targeting cards as their goal if they're the last one remaining (thus doing nothing).
Gameplay
- Consumable items have been introduced as loot from battles and events. Play them on the world, on a character, or even on a card.
- You now gain Stars from battles and from skipping rewards. At certain events, you can spend Stars to craft new cards and items. These can also be used to reroll rewards.
- Enemies will no longer be generated unreasonably far away from the player's starting position.
- Enemies can now be part of knockback chains at 0 HP.
Visuals
- Replaced placeholder art for the Path of Wood (Infinite Library).
- Menus now transition in and out rather than appearing and disappearing instantly.
- Made the little spikes on the corners of Rare cards more noticeable.
- Replaced art for Block.
- Made hitsparks a bit more noticeable.
- Adjusted fonts.
Quality of Life
- Cards that steal, scale, or boost Block are now previewed on mouseover.
- Added settings for menu motion, card wobble, and UI scaling.
- Pausing during intro poems will now leave the poem visible.
- Logs for the previous battle are now cleared out when starting a new one.
Enemies
- Encounters are slightly easier at the very start of a run, and just after defeating a boss.
- Cacophonies now always pick a card that hits your current position, if it can.
Cards
- Butterfly:
- Permafrost now only converts up to 5 of each status, but applies 2 Block per stack.
- Purification and Catharsis now have 2 charges rather than 3.
- Undertow now only applies Unstable 1 rather than Unstable 2.
- Winding River now gives 1 Initiative rather than adding a Momentum.
- Replaced Reflection with Howl, an AOE "taunt" action.
- Erosion now exhausts up to 2 cards to gain Block.
- Patience now gives Grit rather than Block directly.
- Determination now Overheats for 2.
- Final Blow now Overheats for 2.
- Icebreaker now has a range of 2. Instead of removing all Block, it now deals damage equal to twice the target's Block + 1.
- Anticipation now banks all remaining resources for next turn.
- Balance now gives 2 Grit rather than 5 Block.
- Seagull:
- Indomitability, Instability and Invulnerability now become Innate on upgrade instead of increasing in potency.
- Seagull now starts with one less copy of Bolt and one more copy of Block.
- Cricket:
- Added Stout Oak: Turn stacks of Parry, Resist, and Dodge into Block.
- Added Swaying Willow: Turn stacks of Parry, Resist, and Dodge into Critical.
- Added Sneak Attack: Scales damage based on self buffs and target debuffs.
- Added Smokepowder: Inflict 4 Distracted in a 2-tile AOE. Draw a teleport card.
- Added Wedge: Push all enemies in a wide box.
- Blinding Speed now upgrades to apply 2 stacks of Dodge per target stack of Vulnerable.
- Perseverance now strengthens by 6 on retain rather than 3.
- Artfulness now steals 2 of each buff.
- Cricket now starts with one less copy of Steal and one more copy of Reposition.
- Crow:
- Added Ablution: Exhaust up to 4 cards to gain massive Block.
- Added Barrier Bangle: Apply 3 Resist to self or ally. 2-turn cooldown.
- Added Omen: Upgrade all Gambits in hand for this battle.
- Added Ritual: Overheat 10. Upgrade all your cards for this battle.
- Added Ley Lines: Take your next turn's resources immediately.
- Crow starts with one less copy of Rend and one more copy of Block.
- Ruin is now Exhaust rather than Opportunity by default. On upgrade, it triples DoTs instead of doubling them.
- Doom now gives 10 Bleed rather than 99.
Files
Get NOMIA (Alpha v0.3.5)
NOMIA (Alpha v0.3.5)
Final Fantasy Tactics meets Slay the Spire
Status | In development |
Author | Magnesium Ninja |
Genre | Card Game |
Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Alpha v0.3.5 Released3 days ago
- Alpha v0.3.4 Released18 days ago
- Alpha v0.3.3 Released30 days ago
- Alpha v0.3.2 Released35 days ago
- Alpha v0.3.1 Released43 days ago
- Alpha v0.3.0 Released56 days ago
- Alpha v0.2.6 ReleasedAug 07, 2024
- Alpha v0.2.5 ReleasedJul 22, 2024
- Alpha v0.2.4 ReleasedJul 08, 2024
- Alpha v0.2.3 ReleasedJun 26, 2024
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