Alpha v0.3.0 Released
Persistent character traits, the spice of any roguelike, have finally been added. There are now 30 Memories in the game -- sort of like Slay the Spire's relics, but I plan on having them do stranger things.
Now to keep fleshing out the game with content and story.
Changelog
v0.2.6 -> v0.3.0
Bug Fixes
- Unit-specific rewards now redirect to a standard reward when a unit retreats before receiving their reward.
Visuals
- Replaced placeholder art for the Wall of Memory path.
- Camera now centres the selected unit slightly lower on the screen.
Gameplay
- Memories (equipment items that have persistent effects) have been added.
- Each character has a starting Memory.
- Butterfly: Shield Collar grants 3 Block for each adjacent unit on turn end.
- Seagull: Tactical Tome reduces a random Gambit's cost by 1 on turn start.
- Cricket: Glass Whetstone grants 2 Parry on battle start.
- Crow: Pitch-Black Dye grants 2 Focus if there are no adjacent units on turn end.
- Memories can also be gained from paths and shops.
- Start battles with various statuses.
- Gain various statuses when above 50% health.
- Gain various statuses when below 50% health.
- Gain various statuses when attacked.
- Gain various statuses (or Block) when ending turn without those statuses.
- Gain max health on battle end.
- Gain statuses when drawing enough cards with certain properties.
- Trigger various effects when playing enough cards with certain properties.
- Gain powerful buffs at the cost of losing max health each battle.
- Gain Vigor and Flow per adjacent unit, but gain Stunned and Dazed if there are no adjacent units.
- Each turn, a random Action restores HP on play, and a random Gambit costs HP on play.
- Each turn, a random Action loses potency, and a random Gambit gains potency.
- Each battle, a random Gambit gains Draw.
- Each battle, a random Action is upgraded.
- Draw a Gambit when you play your last Gambit.
Quality of Life
- Added a codex page where tutorials and mechanics can be reviewed.
- Added more tutorials.
- Memories
- Examine unit
- Locked intents
- Enemy reactions
- Enemy attention
- You can now zoom the camera with the I/O keys (rebindable).
- The Stunned status is now more clearly described when applied to enemies.
Files
Get NOMIA (Alpha v0.3.5)
NOMIA (Alpha v0.3.5)
Final Fantasy Tactics meets Slay the Spire
Status | In development |
Author | Magnesium Ninja |
Genre | Card Game |
Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Alpha v0.3.5 Released3 days ago
- Alpha v0.3.4 Released18 days ago
- Alpha v0.3.3 Released30 days ago
- Alpha v0.3.2 Released35 days ago
- Alpha v0.3.1 Released43 days ago
- Alpha v0.2.6 ReleasedAug 07, 2024
- Alpha v0.2.5 ReleasedJul 22, 2024
- Alpha v0.2.4 ReleasedJul 08, 2024
- Alpha v0.2.3 ReleasedJun 26, 2024
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