Alpha v0.4.0 Released (Mac + Linux Builds Available)
Mac and Linux builds are now available! I have no guarantee that they'll work, but please let me know if they don't.
Also, you can now kick enemies off ledges, and terrain can have unique effects. I now have no excuse to not start working on the game's story.
Changelog
v0.3.5 -> v0.4.0
Bug Fixes
- Fixed edge case where knocking an enemy diagonally into two obstacles simultaneously wouldn't deal knockback damage.
- Fixed Sturdy/Fragile causing DoT damage to preview incorrectly.
- Fixed some Earth floor tiles having the wrong colour.
Visuals
- Replaced placeholder art for Cinder Brake.
- Damage as a result of knockback is now previewed.
- Gave the memory item column in the Cauldron a different colour background for clarity.
- The green for improved card properties is now more distinct.
- Cards no longer appear on screen briefly after exiting the menu where you acquired them.
- Made checkboxes a little clearer between being checked vs. unchecked.
- Improved splash screen.
- Adjusted overall colour balance.
- Floor tiles no longer generate a tooltip.
- Coordinates are now displayed next to the cursor rather than as a tooltip.
- The camera no longer moves for overhead status effect notifications.
Audio
- Extended field music.
Gameplay
- You can now kick enemies off ledges.
Inflicting knockback greater than a tenth of an enemy's current HP into a pit or empty tile will instantly defeat the enemy.
- There are now a variety of terrain effects.
- Ice reduces movement cost. (Water, Metal)
- Thorns deal 3 damage when ending movement on tile. (Metal, Earth)
- Cinder inflicts 2 Burn when ending movement on tile. (Fire)
- Energy grants 2 Focus when ending movement on tile. (Wood, Metal, Earth)
- Wellspring heals 5 HP when ending movement on tile. (Fire, Water)
- Mist grants Form when ending movement on tile. (Earth, Water, Wood)
- Acid grants Vulnerable when ending movement on tile. (Fire, Wood)
- Card rewards no longer give duplicate choices.
Quality of Life
- Made several memory descriptions easier to understand.
- Made it clearer that you only get one reroll on standard rewards.
- Certain damage sources are now explained in the battle log.
Enemies
- Added Wayfarer.
Cards
- Butterfly:
- Added Lead By Example, a Gambit which gives you and your ally Pressure, Momentum, and Balance.
- Added Striation, an Action which creates a temporary line of reduced movement cost.
- Seagull:
- Added Alacrity, a Gambit which immediately triggers next-turn buffs like Rally, Vigor, Flow, and Initiative.
- Added Lightfield, a Gambit which creates a zone of buffing tiles.
- Cricket:
- Added Bob and Weave, a Gambit which grants high Block as well as Fear. A Fear removal card is shuffled into your draw pile.
- Added Arcane Snare, an Action which creates a zone of damaging tiles.
- Crow:
- Added Soul Sacrifice, a Gambit which self-inflicts Fray to gain AP and GP.
- Added Channeling Circle, a Gambit which creates a zone of Critical-granting tiles.
Items
- Bosses now each drop a unique item.
- Nightmare Soul grants a permanent self-buffing Gambit, or Stars when discarded.
- Pyre Soul grants a permanent AOE Burn Gambit, or Stars when discarded.
- Kraken Soul grants a permanent status-clearing Gambit, or Stars when discarded.
- Hydra Soul grants a permanent Copy Gambit, or Stars when discarded.
- Titan Soul grants a permanent wall-exploding Gambit, or Stars when discarded.
- Devourer Soul grants a permanent attack Gambit, or Stars when discarded.
- Added Mote of Fondness, which increases the potency of your most recent Memory.
Memories
- Added Isocahedron, which gives all attacks a 1 in 20 chance to be Critical.
- Added Black Tea, which inflicts Fear on units that attack you.
- Added White Tea, which allows you to carry over up to 8 Block from last turn.
- Added Rehearsal, which has a 1 in 5 chance to temporarily upgrade any card you play.
- Added Impetus, which has a 1 in 3 chance to reduce the cost of a card in hand when you play a card that costs more than 1.
Files
Get NOMIA (Alpha v0.4.0)
NOMIA (Alpha v0.4.0)
Final Fantasy Tactics meets Slay the Spire
Status | In development |
Author | Magnesium Ninja |
Genre | Card Game |
Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Alpha v0.3.5 Released36 days ago
- Alpha v0.3.4 Released50 days ago
- Alpha v0.3.3 Released63 days ago
- Alpha v0.3.2 Released68 days ago
- Alpha v0.3.1 Released76 days ago
- Alpha v0.3.0 Released89 days ago
- Alpha v0.2.6 ReleasedAug 07, 2024
- Alpha v0.2.5 ReleasedJul 22, 2024
- Alpha v0.2.4 ReleasedJul 08, 2024
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