Alpha v0.3.4 Released
THERE WAS A BUG THIS WHOLE TIME WHERE THE CONTROLS TUTORIALS DIDN'T APPEAR UNTIL THEY WERE RESET
In other news, some more fun cards have been added, like an infinite-range melee attack that does more damage the further you move, and a lightning-chain AOE.
Changelog
v0.3.3 -> v0.3.4
Bug Fixes
- Fixed basic controls tutorials failing to appear until the user manually reset them.
- Quick Escape (combo card drawn by Cricket's Smokepowder) is now Ephemeral as intended.
- Fixed cards with target-based scaling not having critical hits calculated correctly.
- Fixed Butterfly's Aggression not gaining anything on upgrade.
Visuals
- Title screen now has fancy transitions.
Gameplay
- Added the Sturdy status effect, which reduces damage less than a certain amount to 1.
- Added the Fragile status effect, which causes units to always take at least a certain amount of damage.
Quality of Life
- Added a codex entry explaining which status effects cancel each other out.
Enemies
- Fire: Added Soot Sweeper.
- Water: Added Ink Well.
- Wood: Added Pulp Smasher.
- Metal: Added Flint Striker.
- Earth: Added Gate Guard.
Cards
- Butterfly: Added Joust, an action which lunges as far as you wish and deals damage based on how far you moved.
- Seagull: Added Fulmination, a gambit which chains between enemies that are within range of each other and inflicts Fragile.
- Cricket: Added Ball Bearings, an action which applies Unstable to every unit in a radius and draws a knockback gambit that applies Fragile.
- Crow: Added High Perch, a gambit which increases the range of all cards in hand for this turn.
Items
- Added Unstable Magic, which increases the scaling power of a scaling card for this battle.
- Fire: Added Bitter Tear, which increases max HP at the cost of Burn.
- Water: Added Regretful Tear, which increases max HP at the cost of Blinded.
- Wood: Added Joyful Tear, which increases max HP at the cost of Vulnerable.
- Metal: Added Sorrowful Tear, which increases max HP at the cost of Dulled.
- Earth: Added Yearning Tear, which increases max HP at the cost of Stunned/Dazed.
Memories
- Added Incense Sticks, which speeds up reduction of debuffs that clear over time.
- Added Red Chariot, which deals damage to units that attack you based on how many Block cards you played this turn.
- Added Elixir, which removes stacks of debuffs that don't normally clear over time.
- Added Contrition, which removes buffs from units that attack you.
- Added Guarded Approach, which grants Sturdy on battle start but drains Sturdy when playing attacks.
Files
Get NOMIA (Alpha v0.3.5)
NOMIA (Alpha v0.3.5)
Final Fantasy Tactics meets Slay the Spire
Status | In development |
Author | Magnesium Ninja |
Genre | Card Game |
Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Alpha v0.3.5 Released3 days ago
- Alpha v0.3.3 Released30 days ago
- Alpha v0.3.2 Released35 days ago
- Alpha v0.3.1 Released43 days ago
- Alpha v0.3.0 Released56 days ago
- Alpha v0.2.6 ReleasedAug 07, 2024
- Alpha v0.2.5 ReleasedJul 22, 2024
- Alpha v0.2.4 ReleasedJul 08, 2024
- Alpha v0.2.3 ReleasedJun 26, 2024
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