Alpha v0.3.4 Released
THERE WAS A BUG THIS WHOLE TIME WHERE THE CONTROLS TUTORIALS DIDN'T APPEAR UNTIL THEY WERE RESET
In other news, some more fun cards have been added, like an infinite-range melee attack that does more damage the further you move, and a lightning-chain AOE.
Changelog
v0.3.3 -> v0.3.4
Bug Fixes
- Fixed basic controls tutorials failing to appear until the user manually reset them.
- Quick Escape (combo card drawn by Cricket's Smokepowder) is now Ephemeral as intended.
- Fixed cards with target-based scaling not having critical hits calculated correctly.
- Fixed Butterfly's Aggression not gaining anything on upgrade.
Visuals
- Title screen now has fancy transitions.
Gameplay
- Added the Sturdy status effect, which reduces damage less than a certain amount to 1.
- Added the Fragile status effect, which causes units to always take at least a certain amount of damage.
Quality of Life
- Added a codex entry explaining which status effects cancel each other out.
Enemies
- Fire: Added Soot Sweeper.
- Water: Added Ink Well.
- Wood: Added Pulp Smasher.
- Metal: Added Flint Striker.
- Earth: Added Gate Guard.
Cards
- Butterfly: Added Joust, an action which lunges as far as you wish and deals damage based on how far you moved.
- Seagull: Added Fulmination, a gambit which chains between enemies that are within range of each other and inflicts Fragile.
- Cricket: Added Ball Bearings, an action which applies Unstable to every unit in a radius and draws a knockback gambit that applies Fragile.
- Crow: Added High Perch, a gambit which increases the range of all cards in hand for this turn.
Items
- Added Unstable Magic, which increases the scaling power of a scaling card for this battle.
- Fire: Added Bitter Tear, which increases max HP at the cost of Burn.
- Water: Added Regretful Tear, which increases max HP at the cost of Blinded.
- Wood: Added Joyful Tear, which increases max HP at the cost of Vulnerable.
- Metal: Added Sorrowful Tear, which increases max HP at the cost of Dulled.
- Earth: Added Yearning Tear, which increases max HP at the cost of Stunned/Dazed.
Memories
- Added Incense Sticks, which speeds up reduction of debuffs that clear over time.
- Added Red Chariot, which deals damage to units that attack you based on how many Block cards you played this turn.
- Added Elixir, which removes stacks of debuffs that don't normally clear over time.
- Added Contrition, which removes buffs from units that attack you.
- Added Guarded Approach, which grants Sturdy on battle start but drains Sturdy when playing attacks.
Files
Get NOMIA (Demo v0.6.2)
NOMIA (Demo v0.6.2)
Two heroes, two hands; no one should die the same way twice.
Status | In development |
Author | MagnesiumNinja |
Genre | Card Game |
Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Beta v0.6.2 Released2 days ago
- Beta v0.6.1 Released9 days ago
- Beta v0.6.0 Released18 days ago
- Beta 0.5.5 Released26 days ago
- Beta 0.5.4 Released34 days ago
- Beta v0.5.3 Released41 days ago
- Beta v0.5.2 Released48 days ago
- Beta v0.5.1 Released56 days ago
- Beta v0.5.0 Released69 days ago
- Alpha v0.4.6 Released93 days ago
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