Beta v0.7.1 Released

Hey, new trailer and key art!
More importantly: Steam Early Access will be available October 10th, 2025! Hope to see you there.
For this update, Act I Scene III has been added. I was originally saving this for early access, but I think it's a nice story beat to include in the demo.
Work continues on the visuals, and I was able to iron out a few bugs as well.
More functional changes are coming next update.
Changelog
v0.7.0 -> v0.7.1
Bug Fixes
- Character select portraits no longer overflow past the screen edges on high UI scales.
- Title screen spinning circles now respect UI scale.
- Tutorial checkboxes no longer appear for things that have had their keybinds removed.
- The cutscene skip prompt no longer appears in the top left if you've unbound the key for skipping a cutscene.
- The cutscene skip prompt now reflects the correct key when rebound.
- Card numbers are no longer shown above them when their key is unbound.
- Fixed some key rebinds not getting saved properly.
- Fixed a tutorial-seen issue that prevented the opposing statuses tutorial from showing.
- Fixed soft lock when Cricket copies a card from the attack that causes him to retreat from the expedition.
- The see-through shader now deactivates when the cursor goes outside the battlefield, or when a menu is open.
- Fixed camera being slightly too low when focusing on a unit.
- Fixed particle weirdness when gaining/losing stars in quick succession.
- Fixed special behaviour purple trim not dithering at the bottom in tactical view.
- AP and GP granting items now also announce their effects above the selected unit.
Story
- Wrote Act I Scene III.
Visuals
- Item gain is much more noticeable now.
- Cards on the reward, preview, and cauldron menus are slightly larger.
- The monster library tab now unfurls over several frames.
- When an enemy plays a card, the camera now frames its action rather than centering on just the enemy.
- The camera tweens slightly faster by default, and is now affected by camera speed.
- The purple trim for enemies with special behaviours is more noticeable.
- The Play and save slot buttons on the main menu are more prominent.
Quality of Life
- Added settings to invert X and Y camera rotation direction.
- Removed Stars in the tutorial for simplicity.
- Removed the tutorial popups for pausing and checking the codex (these are self-evident)
- Abandoning a run no longer goes through the animation of reducing the party's HP to zero.
- Added some motion dampening on WASD camera panning.
- The character select screen now shows the selected character's starting stats.
- Status tooltips when hovering over an enemy now default to off.
Items
- All items that give Gambits now cost significantly less max HP.
Files
Get NOMIA (Beta v0.7.1)
NOMIA (Beta v0.7.1)
A story-rich tactics roguelike where two heroes coordinate to execute brilliant skill combos.
Status | In development |
Author | MagnesiumNinja |
Genre | Card Game |
Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Beta v0.7.0 Released15 days ago
- Beta v0.6.5 Released29 days ago
- Beta v0.6.4 Released45 days ago
- Beta v0.6.3 Released52 days ago
- Beta v0.6.2 Released58 days ago
- Beta v0.6.1 Released66 days ago
- Beta v0.6.0 Released74 days ago
- Beta 0.5.5 Released82 days ago
- Beta 0.5.4 Released90 days ago
Leave a comment
Log in with itch.io to leave a comment.