Alpha v0.1.3 Released
This week, I've focused on implementing camera rotation, and started to rebalance encounter generation. Fewer but more interesting enemies, combined with the ability to see behind vertically stacked game pieces should hopefully reduce the amount of information overload that was making repeated encounters tiring to play through.
Changelog
v0.1.2 -> v0.1.3
Bug Fixes
- Fixed incoming-damage changes not appearing in battle log.
- Fixed tile hover-over timing.
- Fixed cards with charges not persisting upgrades to charge count.
Gameplay
- Rebalanced enemy definitions to focus on fewer, stronger, more interesting foes rather than many filler enemies.
- Reduced max number of non-swarm enemies to 4 to reflect the above. Swarm enemies can still push the total count up to 8.
- Reworked swarm enemies so that they all only have a single ability, reducing information load.
- Made stage generation a little more varied.
- Implemented scaling cards.
- Implemented special card play effects (cards can do more weird things now).
Clarity
- End Turn button now has a hover-over message when player units still have unspent AP/GP.
- Enemy intent lines/circles now have dark ends/outlines to be more visible on bright floors.
- Ephemeral cards are now marked by a faded backing.
Quality of Life
- You can now deselect cards by right-clicking.
- You can now rotate the camera with Q and E (remappable).
- Camera panning now defaults to WASD (still remappable).
- As a result of the above, the slow-mo keybind now defaults to C rather than S.
- Added clickable buttons for toggling slow-mo/fast-forward.
Cards
- Butterfly: Added some scaling versions of her normal abilities to represent her straightforwardness.
- Added Purification, a weak attack gambit which permanently scales when played.
- Added Catharsis, a weak block gambit which permanently scales when played.
- Added Flair, which adds a random assortment of Pressure, Balance and Momentum to your draw pile.
- Nerfed Spear and Halberd upgrade scaling (they were overpowered).
- Seagull: Added some more synergistic cards to represent their tactical fighting style.
- Added Barrier Storm, an attack gambit that scales with how much Block you have.
- Added Examination, a gambit which gives Block according to the number of cards you have.
- Added Thoughtstream, which makes all cards in hand gain Draw 1 this turn.
- Invulnerability, Instability and Indomitability now give 30 stacks of their respective statuses rather than 99.
- Radiance how has a radius of 3 rather than 5.
- Cricket: Added some cards that "build up" over time to symbolize his craftsmanship.
- Added Hyperfocus, a copy gambit that copies more cards every time it's played (this battle).
- Added Hardened Fist, a 1-damage attack action that permanently scales when played.
- Added Construction, which creates bridge props over all impassable terrain in an area.
- Added Hone, which increases the potency of all cards in hand for the rest of battle.
- Copying a card spawned as part of a cycle (i.e. Crow's moon cards) now gives you the card that begins the cycle.
- Copying certain abilities that would be useless or overpowered may now return a more balanced version of the same card.
- Crow: Added some cards that are strong upfront but degrade over time, to offset how her card cycles take time to spin up.
- Added Concentrated Rive, a powerful Fray gambit that becomes less potent when played (this battle).
- Added Secrecy, a powerful attack gambit that becomes less potent with each card exhausted (this battle).
- Added Dream Fracture, which explodes all walls in an area for AoE damage.
- Added Stare Daggers, which turns all pillars in an area into spikes.
- Spring, Summer, Autumn and Winter now have a radius of 3 rather than 5.
- Spring is now added to your deck through a "booster pack" card that gives a one-time buff before destroying itself, just like additional copies of the moon cycle.
- Fireball now Overheats for 1.
- Doom, Float and Prime now have Draw 1.
- Nest Egg now takes 2 upgrades rather than 3.
Files
Get NOMIA (Alpha v0.3.5)
NOMIA (Alpha v0.3.5)
Final Fantasy Tactics meets Slay the Spire
Status | In development |
Author | Magnesium Ninja |
Genre | Card Game |
Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Alpha v0.3.5 Released3 days ago
- Alpha v0.3.4 Released18 days ago
- Alpha v0.3.3 Released30 days ago
- Alpha v0.3.2 Released35 days ago
- Alpha v0.3.1 Released43 days ago
- Alpha v0.3.0 Released56 days ago
- Alpha v0.2.6 ReleasedAug 07, 2024
- Alpha v0.2.5 ReleasedJul 22, 2024
- Alpha v0.2.4 ReleasedJul 08, 2024
- Alpha v0.2.3 ReleasedJun 26, 2024
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