Beta v0.7.3 Released

Most lunges can now be played on empty tiles too! They can still be double-clicked if there's only one target.
I've rewritten and redrawn the intro cutscene to establish the setting a little more. This will eventually join with a revamped tutorial.
In the meantime, please enjoy various clarity improvements, like being able to see which of an enemy's cards is a locked AOE.
Changelog
v0.7.2 -> v0.7.3
Bug Fixes
- Tooltips no longer persist when exiting to main menu.
- Fixed water foam effect causing z-fighting with certain terrain.
- Fixed a typo in Glass Leviathan's flavour text.
Story
- Implemented act I scene V and act II scene I (not accessible in the demo, but they're written).
- Rewrote the intro cutscene.
- Shortened post-tutorial cutscene.
- Cutscenes fade in and out a bit faster.
Visuals
- Added an effect to cards that are changed mid-battle.
- Added an effect when memories are activated.
- Tooltips have a distinct colour depending on whether they're for units, statuses, or terrain.
- The path choice menu now darkens and blurs the world when it first appears, not just when it reopens.
Gameplay
- Adjusted mix of path choices and encounter types across the run.
Quality of Life
- You can now click outside the card upgrade/removal preview window to close it.
- You can now click outside the path choice diamonds to close the menu.
- Examining enemy cards now shows which are locked AOEs.
- Certain tutorials no longer appear when it is clear the player already knows what they teach.
- When status tooltips on units are disabled, hovering over a unit will show its Block in its HP tooltip.
- The item tutorial message now specifies that items can be used both in and out of battle.
Cards
- Most targeted lunges/retreats are now non-targeted lunges/retreats. This means that you can now use them as mobility cards.
- Cricket's Woodchipper now exhausts.
Enemies
- Swarm enemies can no longer gain special behaviours. They generally don't survive long enough to make use of them.
- Enemies that split when attacked now copy all their statuses to their clones too.
- Wildfire Exemplar no longer applies Burn, Focus or Grit. Instead, its cards gain potency when cast.
- Split copies are no longer counted in the end-of-expedition enemies defeated counter.
Items
- Added Mote of Luminosity, which doubles any unit's Block.
- Added Mote of Saturation, which doubles all of a unit's statuses.
Files
Get NOMIA (Beta v0.7.3)
NOMIA (Beta v0.7.3)
A story-rich tactics roguelike where two heroes coordinate to execute brilliant skill combos.
Status | In development |
Author | MagnesiumNinja |
Genre | Card Game |
Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Beta v0.7.2 Released18 days ago
- Beta v0.7.1 Released26 days ago
- Beta v0.7.0 Released41 days ago
- Beta v0.6.5 Released55 days ago
- Beta v0.6.4 Released71 days ago
- Beta v0.6.3 Released77 days ago
- Beta v0.6.2 Released84 days ago
- Beta v0.6.1 Released92 days ago
- Beta v0.6.0 ReleasedMay 05, 2025
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