Update v0.7.4


The revamped tutorial is complete! It seems like folks like the game more when they get to punt something off a cliff, so now punting an enemy off a cliff is the first thing you get to do.

Some terrain effects are also triggered on turn-end rather than on step, to encourage movement rather than staying still. To support this, damage preview now also accounts for terrain effects and lunge movement.

I'm working on a run-modification system to support ascension-like challenge levels, but I'm still designing what those challenges should be.

In the meantime, this system is used for assist features that make battles easier, for players who would like that.

Next update, I'll try improving the CPU/GPU/memory performance of the game. It's been a while since I've dedicated some time to optimization.

Changelog

v0.7.3 -> v0.7.4

Bug Fixes

- Paper Hydra can now properly play copied lunge AOEs like Puncture and Stonepiercer.
- Paper Hydra now properly previews copied wide AOEs like Surging Tide.
- Fixed lunging AOEs' inconsistent behaviour when lunging to an empty tile.
- Fixed swarm enemies still gaining special behaviours in rare occasions.
- Tab to switch no longer requires multiple taps when one party member has retreated.
- Further fixed some edge case z-fighting.

Story

- Implemented bond level 3 conversations (not accessible in the demo, but they're written).
- Rewrote the tarot cards after the first dive with Butterfly and Seagull, to add more context.

Visuals

- Added some floating particles in the air.
- Enemies with fields around them (e.g. Dampener, Behemoth) now have a circle indicating this field.

Gameplay

- Damage from moving to terrain is now previewed (as is damage from standing on terrain with end-turn effects).
- Lunging now also previews incoming damage and intents for where you end up.
- Cinder and Soulfire terrain now inflict 3/6 Burn if you end your turn on it, rather than 2/5 if you move to it.
- Shard terrain now deals 15 damage if you end your turn on it, rather than 10 if you move to it.
- Spores terrain now inflicts 8 exposed if you end your turn on it, rather than 5 if you move to it.
- Added some assist mode features in the settings menu (these apply at the start of a run).
- You can now view a character's deck from the memory draft menu.
- Added a reminder for quickplaying cards.
- The tutorial is now more guided and has a gentler learning curve.

Quality of Life

- "Range 0" is no longer written on cards since their areas of effect are described in card text.
- Hid the neutral card and memory buttons in the character select when embarking on the first real run.
- Realm select buttons are hidden until party members are selected (when embarking on the first real run).

Cards

- Butterfly Leap now has 4 range rather than 3.
- Seagull's Inquiry now does 12 damage rather than 10.

Enemies

- Many enemies do slightly more damage or are slightly sturdier.

Files

nomia_v0_7_4_win.zip 206 MB
1 day ago
nomia_v0_7_4_mac.zip 215 MB
1 day ago
nomia_v0_7_4_lnx.zip 212 MB
1 day ago

Leave a comment

Log in with itch.io to leave a comment.