Update v0.8.4

Adding a tactics component to a deckbuilder means two new avenues of defense: moving out of enemy range, or taking aggro with another unit.
It also adds new restrictions on offense: your own attack range, and line of sight.
This naturally led to more defensive play.
For a while, I was thinking of a way to reward aggressive play to balance this out.
This update, I'm trying a new thing where the faster you finish a battle, the more Stars you get.
Please let me know how this feels!
Also, the third layer of Curses is implemented.
Also, the third realm should feel much different in terms of build choices.
Also, the story continues.
Rather than re-format the changelog for Itch, I'll just link the Steam changelog here for details: https://steamcommunity.com/games/3608900/announcements/detail/594040207780611240
Files
Get NOMIA (Demo v0.8.5)
NOMIA (Demo v0.8.5)
A story-rich tactics roguelike where two heroes coordinate to execute brilliant skill combos.
| Status | In development |
| Author | MagnesiumNinja |
| Genre | Card Game |
| Tags | Deck Building, Fantasy, Isometric, Roguelike, Roguelite, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
| Languages | English |
| Accessibility | Color-blind friendly, Configurable controls |
More posts
- Update v0.8.512 days ago
- Update v0.8.341 days ago
- Update v0.8.250 days ago
- Update v0.8.160 days ago
- Update v0.8.070 days ago
- Update v0.7.5Sep 04, 2025
- Update v0.7.4Aug 26, 2025
- Beta v0.7.3 ReleasedAug 07, 2025

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