Alpha v0.1.5 Released


These two weeks, I rewrote the enemy behaviour code and implemented ground AOEs that are very powerful, but non-tracking. My hope is that this will emphasize the movement aspect of the game more, and create opportunities for smart counter-plays. In accordance with this, Cricket and Crow now have a movement card in their starting decks.

Five new enemies have been added to the mix which take advantage of the new behaviour code in order to buff their allies and lay down danger zones. Eleven new cards have also been added to further fill out the deckbuilding side of the game.

I'll be taking a short pause from regular updates in order to work on features that take longer than 1-2 weeks to fully flesh out. Hopefully I can call the next update v0.2!

Changelog

v0.1.4 -> v0.1.5

Bug Fixes

- Examine tooltips now account for scaling values.
- Fixed AOE attacks not playing their animation.
- Fixed AOE intent indicators not showing potency properly.

Visuals

- Replaced Crow's portrait.
- Changed card art for copied monster cards that give you Block.
- Replaced indicators for enemy AOEs. These should be less confusing.

Quality of Life

- You can now return to the tower without going through the main menu first.
- You can now restart the run without going through the tower first.

Enemies

- Rewrote enemy behaviour code; they should be a bit smarter now.
- Enemies can now have unique on-spawn abilities, and unique card reactions.
- Implemented enemies that focus on their allies.
  - Added Apothecary.
  - Added Wicktrimmer.
- Implemented enemies that telegraph an AOE but don't track the player.
  - Added Hiwalker.
  - Added Landbreaker.
  - Added Cacophony.
- There is now a very low chance of enemies from two biomes "away" wandering into the encounter.

Cards

- Butterfly:
  - Added Overwhelm, a gambit that refills a charge and refreshes a cooldown.
  - Added Permafrost, which converts all statuses into Block.

- Seagull:
  - Added Recall, a gambit that refills a charge and adds stress.
  - Added Impulse, a gambit that reduces a cooldown and adds stress.
  - Seagull starts with one less copy of Spacefold and one more copy of Blast.

- Cricket:
  - Added Flow State, which you can play to refresh a cooldown, or retain to refill a charge.
  - Added Blinding Speed, a gambit which gives stacks of Dodge scaling with an enemy's stacks of Vulnerable.
  - Replaced Brace in starting deck with Reposition, a movement card.

- Crow:
  - Added Occultation, a gambit that recharges 3 cards for 2 GP.
  - Added Ruin, which doubles an enemy's DoTs.
  - Replaced Brace in starting deck with Glide, a movement card.
  - Float is now Exhaust by default rather than Opportunity.
  - Meridian now adds Nightfall to the draw pile rather than the discard pile.
  - Prime now costs 1 GP and gives 2 GP, to make it harder to stack many of these.

- Universal:
  - Added Thunderclap, which increases potency of cards in hand by 2 for this turn.
  - Added Panache, an opportunity that boosts self buffs by 2.
  - Added Overthrow, which steals all enemy buffs, then destroys itself.
  - Reworked most universal cards to be strong exhaust cards, to avoid diluting deck identity too much.

Files

nomia_v0_1_5.zip 70 MB
13 days ago

Get NOMIA (Alpha v0.1.6)

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